在 C# 或 Java 中,我们可以使用诸如 StringBuilder, StringBuffer 等方式对大量字符串进行拼接操作。当然,我们也可以直接使用 字符串连接 (+=) 的方式进行拼接操作。但是,两种主要方式在效率上有何区别呢?我们是否需要针对这两类方式进行区别场景的使用呢?针对于此,我做了如下测试,以证明两种不同方式连接字符串的效率临界值。(关于Java中StringBuilder和StringBuffer的区别,可以参阅这篇文章)
测试方法是:重复连接字符串 “Hello World!” 1次到40次,在每次连接的过程中都分别采用 String Connection (+=) 和 StringBuilder 的 Append()方法进行1000次,并分别计算出两种方法在这1000次运算过程中的获胜比率。通过多次试验,得到如下统计:
多次测试结果显示,在少于8~9次字符串连接时,String Connection (+=) 的效率要略胜一筹。这个结果与 Alois Kraus 给出的测试结果基本一致。
So, 该啥时候使用 +=,想必大家可以了解了。在叠加次数已知的前提下,若少于10次,可以优先考虑 +=,否则请不要犹豫的使用StringBuilder。
- 这里需要注意的是,StringBuilder 的默认 Capacity 是 16,当然,测试结果还没到这个数值,所以不会在较大程度上受此影响。
internal const int DefaultCapacity = 16;
相关测试代码如下:
namespace StringEfficiencyTest { #region using directives using System; using System.Diagnostics; using System.IO; using System.Text; #endregion using directives internal class Program { private static readonly Stopwatch stopwatch = new Stopwatch(); private static readonly string resultFilePath = @"result.txt"; private static void Main() { try { LogFile("Index\tStringConnectionWinRate\tStringBuilderWinRate"); const int accuracyCorrection = 1000; for (var innerTimes = 1; innerTimes <= 40; innerTimes++) { var result = CalculateOnce(innerTimes, accuracyCorrection); Console.WriteLine("Calculate Times: {0} {1}", innerTimes, result ? string.Empty : "@@@@@@@@@@@@"); } Console.ReadKey(); } catch (Exception ex) { Console.WriteLine(ex); } } // If stringConnection win return true private static bool CalculateOnce(int times, int accuracyCorrection) { var stringConnectionWinCounter = 0; var stringBuilderWinCounter = 0; for (var i = 0; i < accuracyCorrection; i++) { //Console.WriteLine("Stacking fold: " + times); stopwatch.Reset(); var stringConnectionUsedTime = StringConnectionTest(times); //Console.WriteLine("String Connection: " + stringConnectionUsedTime); stopwatch.Reset(); var stringBuilderUsedTime = StringBuilderTest(times); //Console.WriteLine("String Builder: " + stringBuilderUsedTime); if (stringConnectionUsedTime < stringBuilderUsedTime) { stringConnectionWinCounter++; } if (stringConnectionUsedTime > stringBuilderUsedTime) { stringBuilderWinCounter++; } } Console.WriteLine("---------------------"); var stringConnectionWinRate = stringConnectionWinCounter * 100.0 / (stringConnectionWinCounter + stringBuilderWinCounter); Console.WriteLine("String Connection Win Counter: {0}, rate: {1:0.0000}%.", stringConnectionWinCounter, stringConnectionWinRate); var stringBuilderWinRate = stringBuilderWinCounter * 100.0 / (stringConnectionWinCounter + stringBuilderWinCounter); Console.WriteLine("String Builder Win Counter: {0}, rate: {1:0.0000}%.", stringBuilderWinCounter, stringBuilderWinRate); Console.WriteLine("==# {0} win. #==", stringConnectionWinRate > stringBuilderWinRate ? "String Connection" : "String Builder"); LogFile(string.Format("{0}\t{1:0.0000}%\t\t\t{2:0.0000}%", times, stringConnectionWinRate, stringBuilderWinRate)); return stringConnectionWinCounter > stringBuilderWinCounter; } private static long StringConnectionTest(int times) { var str = string.Empty; stopwatch.Start(); for (var i = 0; i < times; i++) { str += "Hello World!"; } stopwatch.Stop(); return stopwatch.ElapsedTicks; } private static long StringBuilderTest(int times) { // internal const int DefaultCapacity = 16; var str = new StringBuilder(); //var str = new StringBuilder(times); stopwatch.Start(); for (var i = 0; i < times; i++) { str.Append("Hello World!"); } stopwatch.Stop(); return stopwatch.ElapsedTicks; } private static void LogFile(string content) { using (var fileStream = File.Open(resultFilePath, FileMode.Append)) { var writer = new StreamWriter(fileStream); writer.WriteLine(content); writer.Flush(); } } } }